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FPSC Classic Scripts / Tell a story- Kind of tutorial

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Corno_1
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Joined: 3rd Nov 2010
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Posted: 27th Oct 2012 00:51 Edited at: 27th Oct 2012 00:54
Tutorial:
Tell a Story

Why i do this:
First i am frustrated by all the zombie games, which populate the FPSC-GAME-World. No story at all. Just shoot zombies it makes „FUN“! HAHAHAHHAHAH

Story Methodes:

Give a text with the game, where the story is explained:
Oh come on, you can do this better.

Loading-Screen:
Of course you can write a story in the picture of your loadingscreen, but this is just a compromise! To create a good story, you must add pictures and a lot more and then each player wont read this all, because he has too much information. Maybe if he had a fast pc he can not read all, because it loads too fast. So you see this is not a good solution

Short-Story:
This is a short story, which present the background and is often used in „Zombie games“. There you need not to explain much, just tell:
WHY
WHAT
MAYBE WHO(not necessary)

Ingame-Story-Telling:
This is the hardest element and if you decide to create something similar to this, I must warn you: IT´S DAMN HARD WORK

Cut-Scenes:
This is more easily than the following point. Create a level and make a movie of it. Speak a little bit in your microphone and you have it! Ok so easy it isn´t. It needs a lot of time to create a new level, to create the ambience sound, to create the voices. To say the truth i did not test this methode, because I have not enough time!

Warning: the following point is just for persons, who can script

Scripted-Scenes:
First i can calm you down. Here i not describe how you script a complete level like the cod-Team it always do. Before i say anything, i show you how hard it is/ how easy it could be, how you can set up a character, which tell you a story:
Example: (you are allowed to change the script to your need, but if you use this as a basic credit is required)

and this is just for one character, so you see this is a lot of work and if you are a newbie dont try this!

So now you see that it is possible to create a good story! If anybody has critics, they are always welcome

Corno

elbow
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Posted: 1st Nov 2012 22:02
Hi Corno_1

I use RPG_Mod for conversations, but I'm trying to learn about variables.

Please explain to me the function/role of the variables in the following states:

state=11 setvar=move 1 (you have set the variable move to 1 - why?)
In state=25 you setvar=move 1 only to setvar=move 0 in the next state. Why?
In state=14 you refer to varequal=trashcan, but I don't know why.

I am sorry if these questions are stoopid, but I'm trying to learn the use of user-defined variables within fpi scripting.

Thanks

Eugene
Corno_1
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Posted: 1st Nov 2012 23:55
First this is a part of a hole pack of script out of a level I create! So with this knowlege:
Quote: "Please explain to me the function/role of the variables in the following states:"

the Move variable symbolise if the character move or not, so always if the npc move, the player get a "follow" on screen

Quote: "In state=25 you setvar=move 1 only to setvar=move 0 in the next state. Why?"

because in the state 26 the npc is in a triggerzone, which set the talk var to 1 => the follow is than away
Quote: "In state=14 you refer to varequal=trashcan, but I don't know why."

this is a part of the story!
so before he go to the next point you must look at trashcan with this script

in the triggerzones which tell the npc to stop


you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
BlackFox
FPSC Master
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 2nd Nov 2012 00:01 Edited at: 2nd Nov 2012 00:02
An interesting method to demonstrate how to create NPC talking scripts. However (as a suggestion), please ensure you explain your script(s) in detail, particularly to avoid some questions. I knew from Elbow's questions and seeing your script that there were other scripts that affected/changed variable values. New people learning how to use variables would not, and that is where we need to be clear and concise with the information.

A good example, nonetheless.


There's no problem that can't be solved without applying a little scripting.
Corno_1
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Posted: 2nd Nov 2012 00:06
i know this is too high for one, without this knowlege of the level.
I must say, this is a bad example! I am sorry about it.

RPG-Mod is very good for conversation, but i must say i do not like it anymore. I often get an error, then there a too much commands and i like the minimalism of fpsc. So you have it hard to find out the full potential!

I hope i can help you. If you need more help, just say it. I will do it

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
elbow
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Posted: 2nd Nov 2012 06:09
Thanks Corno_1, I get it. Much appreciated.

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