I use this script to barriers:
desc = destroy barrier if entity stands at it for 4 seconds
;triggers
:state=0:state=10
:state=10,entitywithinzone=1:timerstart,sound=audiobankmiscping.wav,state=11
:state=10,entitywithinzone=0:state=0
:State=11,entitywithinzone=1:state=12
:state=11,entitywithinzone=0:state=0
:state=12,timergreater=3000:sound=audiobankmaterials3woodS.wav,state=13
:state=13,entitywithinzone=1:state=14
:state=13,entitywithinzone=0:state=0
:State=14,timergreater=4500:sound=audiobankmaterials3woodI.wav,state=15
:state=15,entitywithinzone=1:state=16
:state=15,entitywithinzone=0:state=0
:State=16,timergreater=6000:sound=audiobankmaterials3woodS.wav,state=17
:state=17,entitywithinzone=1:state=18
:state=17,entitywithinzone=0:state=0
:state=18,timergreater=8000:state=17
:state=17:sound=audiobankmaterials3woodD.wav,destroy
;end script
As the author explains, I put the script in a trigger area on the side of zombies, but nothing happens.
Can someone help me make a script or tell me how to use the script that I already use. If there are things to change in the scripts zombies, or use a script for each barrier ....
DarkYoko.