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FPSC Classic Product Chat / FPSC Game Types/Genres

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brethren
14
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Location: Southquarter
Posted: 6th Nov 2012 17:29
One thing has been bothering me since I started messing around with FPSC and browsing the forums here several months ago.

Why does it seem like every FPSC game is either a tactical shooter or a survival horror mission?

Why are there so many model packs for so many other things (dungeons, castles, churches, ancient civilizations, cyberpunk, apocalyptic, derelict space ships, etc), yet no one makes missions for these settings?

Is it that players don't enjoy these settings, or that authors don't enjoy building them? Or both?

I know the simple answer is "then make one!" I might do that, but I wondered why no one else is doing it currently.
SpaceWurm
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Posted: 6th Nov 2012 17:46
Actually, I'm busy working on a medieval hack and slash with minimal rpg elements in it. Browse through the older Work in Progress forum to discover some abandoned gems that other designers have made.

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
maho76
15
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Location: universe-hub, playing the flute
Posted: 7th Nov 2012 09:09
easy to answer.

BEST character-models/ai available for fpsc:

1) mp53 - tf341 taskforce
2) mp39 zombie apocalypse
3) mp57 military zombies
4) mp52 viral outbreak

what to say, in addition zombiehype 2010/2011 ... and COD.

oh, and dont forget the 8697 slenderman-clones done the last months.^^

Burger
13
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Location: New Zealand
Posted: 7th Nov 2012 09:20
Personally I wouldn't use FPSC to develop an rpg/medieval game, so that cuts out dungeons, castles and churches. Ancient civilizations? Well I simply wouldn't make a FPSC game about it, it would require a really in-depth story. Not that the story is difficult, a. its just something I wouldn't do and b. I would find it hard to express such a detailed and immersive story. While Cyberpunk is interesting, its not my taste, somebody else will make a game and I'm cool with that. Apocalyptic would be an ok theme, but relating back to the ancient civilisations topic. While it is easier to portray destruction and apocalyptic scenarios you really need to convince the player of that all the time. This in turn can require some great custom media, which I'm not paying too much for if I don't possess the greatest desire to make the game in the first place.

Derelict space ships links to Scifi, of which is a common theme for FPSC games. Such as my game for example, but the gameplay is meant to be more tactical.

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
Pain
FPSC Reloaded TGC Backer
19
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Location: Lake Orion, MI - USA
Posted: 7th Nov 2012 14:32
The main reason is as Maho76 and Burger has said, the best models out right now are Zombie or Modernwar type. Then you do have to put into Factor that FPSC can not (at the moment) support a large map with having issues. (Crashes, FPS shot down, Building errors) so that forces us as builders to go with smaller maps and taking diferent routs to work with the engines cap.

So, Yes it can be done. A game sould be made (that would look some what like Chivalry: Medieval Warfare - which is a very fun game) but using FPSC it would be no where near as much fun as that game. So the attempt to put together that type of game would take alot of work and defeats the purpose of even using the FPSC. FPSC was made to build small games fast with out having to do alot of work. But as it grows more people want to do more with it. Which is now why we are looking at the Reload version of FPSC.

I am happy that TGC team is trying to keep us as users happy. If they didn't I would have just moved on to UDK - (the unreal Engine) which I have used in the past when the first unreal tournament was released back in the day. but using the UDK it would and does take a team and not only that but with a team it takes a good amount of time to put a game together.
I do not have a team, nor do I have alot of free time. So I picked FPSC for that reason.

So you will not see as many Large projects out on these forums. Yes there are some and they are made by some very talanted people. but remember, Alot of people here are just learning the software and there are more people picking smaller projects to start out with then most people and Zombie / Military shoot them ups are easy to create and the media is avalible to them. (I am not in any way saying that anyone here creating a Zombie / Shoot them up is a bad game desinger) just simple stating the facts behind why there are so many of those types of games.

but I would recomend looking around in the WIP thread. There are lots of Good games in there even if they are or are not Zombie / Shoot'em ups.

I have made both types. So I can say with experience.

PAIN!

Me = noob

and i love The TGC : )
brethren
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Posted: 7th Nov 2012 17:50
@Pain - not understanding you bringing up larger levels, how does this relate to the game genre? Are you saying that the nature of fantasy type levels would require them to be bigger? I don't think that's necessarily true.

As far as the AI models explanation, that makes sense. For fantasy stuff, there are several options - the models in MP 42 look decent, although I haven't used them first hand. MP 21 is impossible to tell because there aren't any screens. The stuff in MP 18 & 23 to me looks dated though.

Hopefully with FPS Reloaded, things will open up and either more good AI will be available at release, or it will motivate people to create cool new stuff for it.
maho76
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Posted: 7th Nov 2012 18:00
Quote: "not understanding you bringing up larger levels"


yeah, no one thinks of dungeoncrawlers today when skyrim & co bring whole open worlds to you, no one remembers HEXEN (wich was a lot more fun than skyrim btw).^^

brethren
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Posted: 7th Nov 2012 20:52
Hexen is one of my all time faves, if I made a FPSC dungeon type game, it would definitely take some inspiration for the Hexen games. Lots of switches, puzzles, and I think you can even do a hub like structure using a mod of some kind, I know I saw a vid of it at one point.

That said, I still do dig Skyrim as well, it's a pretty amazing world they created. Legend of Grimrock is good too.
Bugsy
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Posted: 7th Nov 2012 22:10
me and wolf are doing a cyberpunk game! and impuzzable is a platformer!

imageflock.com/img/1352257476.gif[/img]
Hire Me! I model, animate, cook, clean, and texture!
Pain
FPSC Reloaded TGC Backer
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Posted: 7th Nov 2012 22:42 Edited at: 7th Nov 2012 22:47
I was simply just pointing out in a more competitive view. Yes I do remember the older games. But, the point is, FPSC can not compete currently with the bigger boys. its the truth and the straight fact.

Why would you (unless for fun) build a game if not to profit from it? either from Money or from pure: "Hey look at me over here making this sweet new game, thats right drool"
The point is to match others or be better. Its why technology only ever goes forward not Backward.

So what I am trying to say is, why build a game from ten years ago (or equivalent) when you would only have a limited amount of people who would play it when you can build a game that would satisfy most of everyone who enjoy playing games?

Unfortunately FPSC can not bring that to the table. so I see people making attempts at games that might be to large for what FPSC can take on. That is 90% of the reason why you see dead WIP's that will never be heard of again in the WIP thread.

Also when I say "large map" and "FPSC can not take it", Im talking about a four room map with light maped and full detail to the core. FPSC likes to just say "no, I wont even try to run that for you mr gmae maker" so large map does not mean using 90% of the grid in FPSC or a matched map like skyrim.

Its simple, FPSC was not made to make much of anything else with out alot of work done. So it is easy to stick with Zombie Shoot'em ups and thats why you see those types of games more often.

Reading Rainbow Quote: "But you don't have to take my word for it"


I hope this helps understand what a mess of an Idea in my head was trying to type out. Sometimes it comes out wrong on the Keyboard.

Edit/Added: forgot what I ment to post for in the first place.

No - I did not mean larger maps are needed to make a good different game. I was saying making games today - people expext more then a tunnel and a gun and square blocks that make moster noises.
They expect state of the art acting, Graphics, Story line EVERY THING. just more so demanding. And my point is that its easy to come close to those expectations by sticking with the Zombie game. Due to all the Media out there already made - it makes it easy to make a quality Zombie Shooter.



PAIN!

Me = noob

and i love The TGC : )
The Nerevar
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Posted: 8th Nov 2012 02:33 Edited at: 8th Nov 2012 02:37
I was thinking of making a tactical shooter.... With a TWIST!!!

But I don't know what the twist is yet...

I agree with PAIN there( and basically everyone).

Until Reloaded is released, things will be the same around here.

BTW, I hate it when it's Skyrim this and Skyrim that! It wasn't that good of a game! Not only that, but doesn't anyone else know anything about the other Ederscrolls games, or that Skyrim is an Elderscrolls game???

Sorry, but my overfilled brain with Elderscroll lore has made me explode a bit there!

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
Flatlander
FPSC Tool Maker
19
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Location: The Flatlands
Posted: 8th Nov 2012 03:50
I'm developing an RPG Dr. Who type game. You can find it in WIP. However, I am using a mod that I created for the engine to do this. It is available for free but I have to admit it's difficult to use (although, obviously, not for me). One can probably do it without the mod but a lot of text huds will be required for conversations and a lot of scripting that will also prove difficult as well. FPSC is obviously a First Person Shooter Creator; although, they have improved the weapons to include melee type weapons such as swords and etc. My game is going to take the player to medieval times, to WWII, to other planets and anywhere my imagination is going to take me. This way I can use all the Model Packs I bought before I depart this life. Hopefully I will also be able to finish the game before then as well.

You might consider pledging to the FPSC Reloaded campaign. It will provide a lot of what you are going to want in more genres.


brethren
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Posted: 8th Nov 2012 05:27
@pain - I agree with just about everything you said, but it still doesn't have much to do with the original point. While you said "it's easier just to stick with zombie shoot em ups," it should be just as easy to stick with "Goblin shoot em ups" (or something similar), but no one is doing it. I'm essentially trying to gauge whether people are at all interested in a fantasy setting in an FPS world, all other things remaining equal.

@Flatlander - already sent my pledge in, but how will FPS Reloaded cater more to new genres? From what I've seen, the updates will be mostly technical, and the only new models being added are from the typical settings I was referring to, either military or horror.
Burger
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Posted: 8th Nov 2012 06:34
If the updates are technical it expands on what could be made better and with more point. If can make an RPG game with terrain and a more open world, and because there are resources available I'm far more likely to make one than in current FPSC.

I don't believe its that people only like tactical shooters/zombie/slender etc its that its the best fit genre for FPSC (in terms of content available, limited level size) and so therefore they are the most common genres.

For example, recently I've been thinking over an idea for a new game inside my head. It would be an open-world FPS in this cool desert kind of environment with unique and iconic weapons, where there is an hugely in depth story behind it. Fantastic characters, extra things, tense plot etc. I would be super keen to make it, but there are several flaws in my plan. 1. FPSC wouldn't be able to handle the game (not in the scope I imagine) 2. There's not much media available best suited for what I want. Sooo, what do I do? Make a COD spin-off instead. Create a dark horror game, create a WW2 find some guy and kill him game. You get the picture.

To not stray from the point:
Quote: "Is it that players don't enjoy these settings, or that authors don't enjoy building them? Or both?"


As I player, I would like to play games in these settings. As an author, I would find it awesome to build an open world game, cool FPS game. Hell - I like making games, that's why I use FPS Creator.



"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
Pain
FPSC Reloaded TGC Backer
19
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Location: Lake Orion, MI - USA
Posted: 8th Nov 2012 06:58
@ Burger

Exactly what I was trying to spit out, thank you good sir.

Also on a side note, you stole my spoon. I no share...

(im JK) just thought it was funny after all these years this I think is the first time I ran into someone else with the spoon.

-
Back to topic:

I like the shot'em ups, they are fun and I can play thru them fast. In my life I do not have alot of time to waste on games. Probably because I also spend time making them too. But I like all types of games over all. Making or Playing.

PAIN!

Me = noob

and i love The TGC : )
Burger
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Posted: 8th Nov 2012 07:40 Edited at: 8th Nov 2012 07:46
No Pain, it was you who copied me . . .

BURGER!

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
unfamillia
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Location: Preston, Lancashire
Posted: 8th Nov 2012 13:24
@Bugsy

Quote: "me and wolf are doing a cyberpunk game! and impuzzable is a platformer!"


Yay! My game gets a mention!

What's this about you and Wolf making a game together?!?! Where is this WIP thread? I must see it now! You two make a very good team. I can't wait to see what you can both do on a game!

@brethren

I think the more fun option (and easier option) is to make a shooter initially. Obviously, when people are just starting out, their modeling skills and scripting skills are limited, so, the initial thought is to buy a model pack and create a map out of that.

As people progress, you start seeing new and innovative ideas.

I grew tired of shooters (for now) which lead me to start production on Impuzzable. I really enjoy making this one, its fast paced, its fun and nice and colourful!

Unfamillia

elbow
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Posted: 8th Nov 2012 18:07
Hi brethren

I've been busy with an educational, hopefully fun, Roman game for 20 months now.

I agree with the posters above: Most people start with the easy-to-do games and then find the going tough when trying to do something unique. If it wasn't for F l a t l a n d e r assisting at crucial times, I would have given up ages ago - and I don't give up easily.

Hypnagogia took my breath away with its imaginative setting and play.
I loved the imaginative start to Canalyst and enjoyed the atmosphere of Abattoir Nightmare. I download many games, play very few and never finish one - so there are probably lots of other imaginative games out there.

Eugene
rolfy
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Posted: 10th Nov 2012 01:02
It could be said that the major studios are as guilty of over using these genre's as anyone around here, its simply a fact that they are very popular among gamers and suit the first person shooter.
Some might consider this a lack of imagination but its got to be remembered that FPSC is primarily purchased by users who would have no idea how to start with making a 3d game and create their own assets to use in it.

If you can model,texture,script and code all on your own then you got a great start but I reckon many have ideas which would come to a standstill when they find they need a particular piece of media isn't instantly available to them or they have to create a script for a complex puzzle and don't now where to even start with it.

I reckon even if creating puzzle games your going to need a certain talent for that kind of design and being unique and imaginative is something not easy to accomplish, so what you get is run and gun, being unique in that style with characters who are different from zombies is mainly going to be down to the imagination of media designers for FPSC, since availability of media is something that attracts most users in the first place, but how these are used is down to the users themselves and that in itself is a talent which needs to be developed.

The majority of games in WIP are the kind you describe and anything unique will tend to get lost among these, the more unique games are usually created by those who have stuck with things a little longer and moved beyond merely placing objects in scene and firing it up, as with gamers themselves new creators just want to go in and kill things, nothing wrong with that (I think) and many get a real kick the first time they build a level and see it in game.

Its a lot to learn to create a game in any engine and even more when you want it to be something the engine wasn't designed for.

ReFure
AGK Developer
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Posted: 10th Nov 2012 12:57
I developed "Alien Combat: Armed Assault" to be puzzelish, and not so much tactical, but my customers kept complaining "Why so much puzzles?" "Where is the gunfight?" "I cant find any guns!", and I kept telling them over and over to search around - and read the objectives. Mostly people didnt explore much, or didn't understand where to go. So what my customers wanted was more of a tactical shooter. They wanted ranks in multiplayer, achievements - everything like Call of Duty. (even survival/zombie survival mode) It was horrible getting those messages, but then - someone else bought the game and said: "Hey, good game! Not so much like COD, or any other tactical shooter."


Quote: "Hopefully with FPS Reloaded, things will open up and either more good AI will be available at release, or it will motivate people to create cool new stuff for it. "


I totally agree with this.


~Nic

I work at STL - http://www.stlinteractive.net

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