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FPSC Classic Scripts / FPSC PRO HUD Pack 4 Help needed

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bojandurmic
12
Years of Service
User Offline
Joined: 28th Dec 2011
Location: My home
Posted: 17th Nov 2012 22:13
Hey guys , I recently downloaded FPSC PRO HUD PACK 4 ..
The problem is , i don't know how to use it .

Yes , there is an explaination in manual but i don't understand anything.

I want to install Modern HUD pack from it , so can anybody give me step-by-step tutorial

P.S. Yes , i know it's nooby question but this is the only place i can ask it , so please help me. Thanks ahead

Cheers , Bojan
BlackFox
FPSC Master
16
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 18th Nov 2012 17:09 Edited at: 18th Nov 2012 17:10
Check the supplied ".txt" file. TeMpLaR includes these to tell the developer what needs to be done. Some have script code that gets added to the "setuplevel.fpi" script of your game.

Other huds contain ".txt" files with the coordinates and file name you use for huds. For example (using MGS hud), the file contains the x/y coordinates for health numerics, ammo numerics, and ammo image. I will show you where they get entered.

To input these, you select:

1. File>Build Game.
2. Select Level Settings tab
3. You will need to click on the Edit button for Global Script



4. Using the ".txt" file supplied for the coordinates, you need to input them.







Once done, click OK.

**Note** You need to remember that during a Test Game, it will use the default "mygame" folder located in "languagebank\english\gamebank".



If you named your project in the Game Project Settings tab or are not using the default "mygame", you will need to copy the files "setuplevel.fpi, titlepage.fpi, loadingpage.fpi, gameover.fpi, gamewon.fpi" from the folder name you used to the "mygame" folder to see the hud changes.


There's no problem that can't be solved without applying a little scripting.

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