Check the supplied ".txt" file. TeMpLaR includes these to tell the developer what needs to be done. Some have script code that gets added to the "setuplevel.fpi" script of your game.
Other huds contain ".txt" files with the coordinates and file name you use for huds. For example (using MGS hud), the file contains the x/y coordinates for health numerics, ammo numerics, and ammo image. I will show you where they get entered.
To input these, you select:
1. File>Build Game.
2. Select Level Settings tab
3. You will need to click on the Edit button for Global Script
4. Using the ".txt" file supplied for the coordinates, you need to input them.
Once done, click OK.
**Note** You need to remember that during a Test Game, it will use the default "mygame" folder located in "languagebank\english\gamebank".
If you named your project in the Game Project Settings tab or are not using the default "mygame", you will need to copy the files "setuplevel.fpi, titlepage.fpi, loadingpage.fpi, gameover.fpi, gamewon.fpi" from the folder name you used to the "mygame" folder to see the hud changes.
There's no problem that can't be solved without applying a little scripting.