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FPSC Classic Scripts / model pack 22 destroy scripts won't work

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superfreak
12
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Joined: 11th Apr 2012
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Posted: 19th Nov 2012 19:19
when i was testing my game and tried killing a brute he just stood there and didn't die, same goes for the rest of the models in that pack, what can i do to fix this?
superfreak
12
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Joined: 11th Apr 2012
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Posted: 19th Nov 2012 20:49
please help
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 19th Nov 2012 21:22
I believe it is the scripts and is the same as model pack #52. Check this out

http://forum.thegamecreators.com/?m=forum_view&t=195717&b=21

If you can't fix it by following this then let us know.

superfreak
12
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Posted: 19th Nov 2012 21:44
sadly it didnt work
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 19th Nov 2012 23:17
I don't have this MP so I can't test it thoroughly. However, could you send me the main script that is being used for the model that isn't working. Well, send both the main and the destroy script.

Use the email address in the link.

superfreak
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Posted: 22nd Nov 2012 16:44
it wont let me send it to your email so heres the code on here for the brute with an axxe, this is his main script


desc = Random Melee Attack

;Triggers

;WALKING WAYPOINTS
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse

;DETECT PLAYER
:state=0,plrdistwithin=300,plrcanbeseen:waypointstop,state=9,rotatetoplr,setframe=96,sound=audiobank\bond1\chaingrowl.wav
:state=0,shotdamage=1:waypointstop,state=9,rotatetoplr,setframe=96

;INTRO ANIMATION
:state=9:waypointstop,incframe=96
:state=9,frameatend=96:state=5

;CHOOSE MELEE ATTACK & RUN OR WALK
:state=5,random=2:state=1
:state=5,random=2:state=6


;MELEE ATTACK 1
:state=1,plrdistfurther=50:waypointstop,rotatetoplr,movefore=2,animate=92
:state=1,plrdistwithin=50:waypointstop,rotatetoplr,setframe=93,state=7

:state=7,framebeyond=93 60,plrdistwithin=60:plraddhealth=-10,sound=audiobank\misc\melee.wav,state=8
:state=7:incframe=93,rotatetoplr
:state=7,frameatend=93:state=6
:state=8:incframe=93
:state=8,frameatend=93:state=6

;MELEE ATTACK 2
:state=6,plrdistfurther=50:waypointstop,rotatetoplr,runfore=2,animate=94
:state=6,plrdistwithin=50:waypointstop,rotatetoplr,setframe=95,state=2

:state=2,framebeyond=95 60,plrdistwithin=60:plraddhealth=-10,sound=audiobank\misc\melee.wav,state=3
:state=2:incframe=95,rotatetoplr
:state=2,frameatend=95:state=1
:state=3:incframe=95
:state=3,frameatend=95:state=1
superfreak
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Posted: 22nd Nov 2012 16:46
and heres a chainsaw brutes destroy script

;Artificial Intelligence Script

;Header

desc = Chainsaw Brute Death

;Triggers

;MAKE HUDS
:state=0:hudreset,hudx=15,hudy=70,hudimagefine=gamecore\huds\bond1\takechainsaw.tga,hudname=takechainsaw,hudhide=1,hudmake=display
:state=0:hudreset,hudx=15,hudy=70,hudimagefine=gamecore\huds\bond1\holsterweapon.tga,hudname=holsterweapon,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\bond1\chainsplatter1.tga,hudname=chainsplatter1,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\bond1\chainsplatter2.tga,hudname=chainsplatter2,hudhide=1,hudmake=display
;:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\bond1\chainsplatter3.tga,hudname=chainsplatter3,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\bond1\chainsplatter4.tga,hudname=chainsplatter4,hudhide=1,hudmake=display,state=1


;DROP TO KNEES
:state=1:stopsound,sound=audiobank\bond1\chainmissstall.wav,setframe=99,state=2
:state=2:incframe=99
:state=2,frameatend=99:state=3

:state=3:animate=100
:state=3,plrdistwithin=90:hudshow=holsterweapon
:state=3,plrdistfurther=101:hudreset,hudunshow=holsterweapon
:state=3,plrdistwithin=100,scancodekeypressed=11:setframe=101,state=33,hudfadeout=holsterweapon

:state=33:animate=100
:state=33,plrdistwithin=90:hudshow=takechainsaw
:state=33,plrdistfurther=101:hudreset,hudunshow=takechainsaw
:state=33,plrdistwithin=100,scancodekeypressed=20:rotatetoplr,setframe=101,sound=audiobank\bond1\chainpullstart.wav,state=4,hudfadeout=takechainsaw


;TAKE AND START CHAINSAW
:state=4:incframe=101,plrfreeze=1
:state=4,frameatend=101:setframe=102,state=5

;AIM CHAINSAW
:state=5:plrfreeze=1,incframe=102,loopsound=audiobank\bond1\chainidleloop.wav
:state=5,frameatend=102:stopsound,setframe=103,sound=audiobank\bond1\swingrev.wav,state=6

;IMPACT, CUT OFF HEAD
:state=6:plrfreeze=1,incframe=103
:state=6,framebeyond=103 5:loopsound=audiobank\bond1\chainrevloop.wav,hudshow=chainsplatter1
:state=6,framebeyond=103 30:hudshow=chainsplatter2
:state=6,framebeyond=103 80:hudshow=chainsplatter4
:state=6,framebeyond=103 90:hudunshow=chainsplatter1,hudunshow=chainsplatter2,hudunshow=chainsplatter4
:state=6,frameatend=103:stopsound,sound=audiobank\bond1\chainmissstall.wav,setframe=104,state=7

:state=7:plrfreeze=0,incframe=104
:state=7,frameatend=104:setframe=105,state=8

:state=8:incframe=105
:state=8,frameatend=105:state=9,suspend,coloff
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 22nd Nov 2012 18:39
I am out of town and away from my development computer until Monday. I'll take a look at that time.

superfreak
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Posted: 22nd Nov 2012 18:45
thank you sir
superfreak
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Posted: 27th Nov 2012 15:23
did you find anything?
Flatlander
FPSC Tool Maker
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 27th Nov 2012 17:04 Edited at: 27th Nov 2012 18:34
Sorry, I haven't looked at it yet. I have some catching up to do in other areas.

Addendum:

I searched the forums and I don't see anybody else having problems that you state. At first glance I notice that in the destroy script it ends with :state=8.

:state=8,frameatend=105:state=9,suspend,coloff

Where is :state=9?

Also, what version of FPSC are you using?

Addendum #2:

Bond1 is very good at helping with his product. Therefore what I would first do is re-download the product from the "My Products" page and re-install it (first uninstall the pack). Then if that doesn't work, go to your "Order History" page find Model Pack 22 and click on the order reference number and take an image of the invoice. Then send it to Bond1 along with a thorough explanation of what issues you are having with this model pack.

superfreak
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Posted: 27th Nov 2012 19:33
im running the 1.20 beta 5. it wont let me unintall fpsc
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 27th Nov 2012 20:01
Don't uninstall FPSC, uninstall Model Pack 22.

What is your Operating System?

Scene Commander
Support Manager
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Joined: 3rd May 2008
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Posted: 27th Nov 2012 20:15 Edited at: 27th Nov 2012 20:18
@Superfreak.

I've tested this with the current version based on the google code source and the pack is working for me.

What exactly is the issue and what don't you think is working?

Does the pack work with V120.4, as they were some changes to V120.5 which have since been undone.

SC
superfreak
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Posted: 27th Nov 2012 22:49
nevermind i got it to work, i had to repair fpsc
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 27th Nov 2012 23:07
Glad to hear it.

superfreak
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Joined: 11th Apr 2012
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Posted: 28th Nov 2012 15:41
but now my model pack for exploding walls won't trigger in the trigger zone

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