Quote: "Another thank but i need for both .Enemy and Player ? "
Change the "plrdistwithin"/"plrdistfurther" to "anywithin"/"anyfurther".
;FPSC AI
desc = noenterwall (no one can pass through)
:state=0:state=1,coloff
:state=1,anywithin=40:colon,state=2
:state=2,anyfurther=41:state=0
;End of Script
Here's the reverse:
;FPSC AI
desc = enterwall (anyone can pass through)
:state=0:state=1,colon
:state=1,anywithin=40:coloff,state=2
:state=2,anyfurther=41:state=0
;End of Script
There's no problem that can't be solved without applying a little scripting.