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FPSC Classic Scripts / Walk though entity script REQUEST

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jeetu
13
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Joined: 4th Apr 2011
Location:
Posted: 21st Nov 2012 20:13
i need a script for entity so the player and other characters can walk through the entity

for example

A wall created as entity and i want a script so the player and other character can walk and pass through the entity

i hope you understand

thank you
Ross tra damus
3D Media Maker
18
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 21st Nov 2012 20:20
Here is what you can use:



NOTE - Make sure the entity is set to 'Dynamic' in the FPE file.
jeetu
13
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Joined: 4th Apr 2011
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Posted: 22nd Nov 2012 03:31
Hay

Ross tra damus thank you
Ross tra damus
3D Media Maker
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 22nd Nov 2012 11:27 Edited at: 22nd Nov 2012 11:32
jeetu

You are welcome.

Here is another script which you might be interested in.
It will allow 'Enemy AI' to pass through but not the Player.

jeetu
13
Years of Service
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Joined: 4th Apr 2011
Location:
Posted: 24th Nov 2012 17:53
Another thank but i need for both .Enemy and Player ?
BlackFox
FPSC Master
16
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 24th Nov 2012 18:09 Edited at: 24th Nov 2012 18:11
Quote: "Another thank but i need for both .Enemy and Player ? "


Change the "plrdistwithin"/"plrdistfurther" to "anywithin"/"anyfurther".



Here's the reverse:




There's no problem that can't be solved without applying a little scripting.

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