(1) Tree creation and loading is now 2-5x faster.
(2) Exporting models is now 2-10x faster.
Quote: "(3) Shaders can optionally be disabled improving performance on low and mid-range systems by 2-4x. Leaf and branch shaders can be disabled independently."
AMAZING! Massive speed increase! Brilliant work, thanks!!
I'm so glad you allowed the two shaders to be disabled separately because it runs very well with the leaf shader enabled but oddly the branch shader bogs it down horribly (I would have expected it to be the other way around). I turned the leaf shader back on to give me nice leaves without bogging it down unusably
Quote: "(4) The content menu can now be accessed by pressing the middle mouse button as well as a right-click. There is no delay for middle mouse button access."
Ah perfect! Much better work flow, thankyou!
Quote: "All these features are in response to user feedback (Clonkex)."
You're doing excellent work with Forester Pro. You listened to user feedback and very quickly released an update with the requested features implemented!
Brilliant! I'll buy FP sometime in the next two weeks, most likely, as soon as I know for sure that I need trees in my game (very likely)
Quote: "DBPro users have a high tolerance for lack of shine"
We have to, DBPro doesn't lend itself to shiny graphics all that well. Still, my new game is going to look amazing, particularly with your awesome trees in it
Switching modes between wireframe, solid and material and hiding/showing leaves is now much faster, too
The only bug I noticed is if you disable the branch shader, then go to wireframe or solid mode and back to material mode, the branch shader will be re-enabled (which probably increases the time it takes to go from wireframe or solid to material because switching shaders is slow).
Overall I'm very impressed with both FP and the support given for it. A++ work
There's no preview image for the "simple planes" leaf type. Bug?
There's quite a few bugs relating to LOD generation. First
, if you are in wireframe mode and select "Make LOD 50%" it will switch back to material mode (I want to see it change in wireframe so I can compare the look of the high and low poly models). Second
, "Show Full Res" doesn't seem to work in wireframe mode. Third
, the text up the top-right underneath the name of the tree doesn't change from "LOD 50" or "LOD 10" (or "Fallen" for that matter) when I click "Show Full Res".
The Edit menu and the middle-mouse context menu should be identical, so "Make Min LOD" in the context menu should be renamed "Make 10% LOD" because that's what it's called in the Edit menu. Also, while using "Show Full Res" doesn't change the text up the top-right, using "High Res Tree" in the context menu DOES change it. What on earth have you done in your code?? You must have duplicate code running rampant!
When you open the help file, it always defaults to the "Create billboards" page, rather than the "Contents" page (which is where I would expect it to start).