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Dark GDK / (DarkGDK 2.0) using dark clouds

Author
Message
Parry
AGK Developer
14
Years of Service
User Offline
Joined: 16th Dec 2009
Location: Swampstone
Posted: 26th Nov 2012 19:49 Edited at: 26th Nov 2012 21:36
I finally got it working in c++ from the example given in this post by azzido.
http://forum.thegamecreators.com/?m=forum_view&t=200667&b=38

There wasn't much documentation for using dark gdk 2.0 with this plugin. Here is the code for anyone wanting a quick start...




Edit: It no longer crashes, i commented out some commands that was not needed.
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 27th Nov 2012 03:12
Did you copy an activated licenced DLL from your DBPro folder or just extract fresh from a download?

Or are you using a free version?

Parry
AGK Developer
14
Years of Service
User Offline
Joined: 16th Dec 2009
Location: Swampstone
Posted: 27th Nov 2012 22:00
I bought the program and installed the newest version available.
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 27th Nov 2012 22:23
Sooo... You got it working right?

Parry
AGK Developer
14
Years of Service
User Offline
Joined: 16th Dec 2009
Location: Swampstone
Posted: 28th Nov 2012 18:10
Yes it works. I haven't messed with the cubemaping (making the sky reflect off objects?) yet.

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