Lava (working title)
This very compact level came about just from listening to various bits of club music and also reading about
Bugsy's very promising experimental
crowd system.
After quite a long time away from FPSC, I wanted to see if it had advanced enough to the stage that moderately large crowds could be created without crashing my computer.
Anyway, his system hasn't been refined yet, and I lack the ability or time to work out how best to do it, so instead I wanted to create a modern club environment to put the crowd in and then build a short game around it.
To come, I'm going to try to find some modern bar furniture I can model and put in.
Story
The story I have so far is that somewhere in my game, you will go into this club to complete a drug deal whereupon the club will be invaded by a rival gang who fire indiscriminately into the club, killing pretty much everybody inside, and you must defeat the shooters and escape from the club.
Anyway, until the crowd system is perfected, I can only refine the club and include a bar, and continue with the fog effects I've already started.
Anybody have and comments or critiques?