Quote: "Just want to my character to enter in a room, and then the door close and locks itself behind him.
"
1a. Place your segment door. Right-click on the door and put this script in the door's main script.
;Artificial Intelligence Script
;Header
desc = Remote Controlled Door (Open initially and Closed by trigger)
;Triggers
:state=0:state=1,setframe=0,sound=$0
:state=1:incframe=0
:state=1,frameatend=0:state=2,coloff
:state=2,activated=1:state=3,sound=$1,colon,activateifused=1
:state=3:decframe=0
:state=3,frameatstart=0:setframe=0
;End of Script
1b. Give a name for the door (example- DOOR1)
2a. Place trigger on the other side of the door. Right-click and in the If Used field put the name of the door (example- DOOR1).
2b. Set the trigger's main script to use "plrinzoneactivateused.fpi".
This method works, and is in the OCFPS Guide (page 92).
There's no problem that can't be solved without applying a little scripting.