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Newcomers DBPro Corner / WALKING ON A PLANE SLANTED 90 DEGREES

Author
Message
Clarks
21
Years of Service
User Offline
Joined: 30th Oct 2003
Location: BALTIMORE,MARYLAND
Posted: 15th Nov 2003 05:32
HOW CAN YOU SIMULATE ANIMATION WALKING ON A PLANE THATS SLANTED 90 DEGREES, THEN WALKING BACK DOWN WITH THE EFFECT OF GRAVITY OR, HOW CAN YOU SIMULATE SLIDING COLLISION ON A PLANE SLANTED 45 WITHOUT USING THE MAKE OBJECT COLLISION BOX COMMAND TO GENERATE SLIDING COLLSION DATA.
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 15th Nov 2003 05:42
90 degrees would either be completely flat like the ground, or it'd be copletely vertical like a wall.
Clarks
21
Years of Service
User Offline
Joined: 30th Oct 2003
Location: BALTIMORE,MARYLAND
Posted: 15th Nov 2003 05:59
I GAVE THE WRONG NUMBER
I MEAN A PLAIN THATS SLANTED 45 DEGREES OR WALKING UP A STAIRS
ReD_eYe
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: United Kingdom
Posted: 15th Nov 2003 11:36
WHY DON'T YOU STOP TYPING IN FREAKIN CAPITALS!!!
do you have dark basic pro? if so you can use "intersect object" to do it


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Clarks
21
Years of Service
User Offline
Joined: 30th Oct 2003
Location: BALTIMORE,MARYLAND
Posted: 16th Nov 2003 04:05
Listen Up Partner I Type In Caps Because I Like Too
And No I Dont Have Dark Basic Pro
How Can It Be Done In Db Classic
nuclear glory
21
Years of Service
User Offline
Joined: 2nd Oct 2003
Location:
Posted: 16th Nov 2003 04:30
You can use our collision DLL. The Classic 1.5 version is on the website as well. And the next release (2.01) will be classic compatible.

Link is below.

Lead Programmer/Director
Powerful Collision DLL for DBPro: http://www.nuclearglory.com
Clarks
21
Years of Service
User Offline
Joined: 30th Oct 2003
Location: BALTIMORE,MARYLAND
Posted: 18th Nov 2003 08:43
Thanks alot nuclear glory i'm in the process of working with the dll.
If it proves to be useful i'll update you on my game as it gets developed.
nuclear glory
21
Years of Service
User Offline
Joined: 2nd Oct 2003
Location:
Posted: 18th Nov 2003 10:04
Thanks, it'd be great to hear how the project goes

You may have trouble trying to work with multiple collision objects in DB classic with the 1.5 version, but the 2.01 release will resolve that entirely.

Lead Programmer/Director
Powerful Collision DLL for DBPro: http://www.nuclearglory.com

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