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FPSC Classic Scripts / AI Penumbra style?

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SilentX
12
Years of Service
User Offline
Joined: 1st May 2012
Location: Merica!!
Posted: 14th Dec 2012 21:45
So is it possible to make the Grendel walk around and look for the player,when the player is close than the Grendel starts chasing him?

I am somewhat useless at coding, but am not asking someone to do it for me.

I tried using Dark AI, but when it attacked attacked it froze.
Please help.
Corno_1
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 15th Dec 2012 11:07
Ok so as a tip: Without coding this will never be working!

What you can do is:
-Look in the pace.fpi and other people script and look how they work
- modify your script so that it do what it should
- Test it(not everything works at first, so try try try)

For walking use the "waypointstate" or the "aimoverandom"
For detecting player plrdistwithin= , plrcanbeseen and so on

Hope this helps
If not, post the script here and i will give a try(I did not have the grendel, so i can not test it)

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
PixelF
12
Years of Service
User Offline
Joined: 30th Oct 2012
Location: United States
Posted: 26th Jan 2013 07:30
This may be a little late, but this might help.



There are some small problems with it and I'm currently trying to fix them but I can't.

This script should do what you're looking for.

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