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FPSC Classic Scripts / multiple levels.

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ReFure
AGK Developer
14
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Joined: 24th Feb 2010
Playing: AGK
Posted: 22nd Dec 2012 14:52 Edited at: 22nd Dec 2012 14:54
I've seen a post before which had multiple levels which you could go forth and back, which when going back to a level the variables or so would still be there (with stock FPSC)

I've tried to find this thread by searching but no luck. Anyone know where it is?

~Nic
BlackFox
FPSC Master
16
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 22nd Dec 2012 15:33
Quote: "I've seen a post before which had multiple levels which you could go forth and back, which when going back to a level the variables or so would still be there (with stock FPSC)

I've tried to find this thread by searching but no luck. Anyone know where it is?"


I recall helping Meows in a thread dealing with "dimvar" and a key being collected in one level and taking to the next. I am not sure if that may have been the thread you were thinking of- there has been many discussions on variables and traversing levels. The thread I posted a detailed explanation is here. I even created 5 levels where I can traverse back and forth that shows getting the key in one level and taking it to another to unlock a door.

There is a detailed explanation on variable usage here if needed.


There's no problem that can't be solved without applying a little scripting.
ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 22nd Dec 2012 18:03
Thank you so much BlackFox!

~Nic
lotgd
14
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Joined: 2nd Apr 2010
Location: italy
Posted: 22nd Dec 2012 21:45
ReFure
AGK Developer
14
Years of Service
User Offline
Joined: 24th Feb 2010
Playing: AGK
Posted: 22nd Dec 2012 22:02
...and thanks lotgd!

~Nic

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