Hi Ivan,
as far as I know, FPSC does not feature Antialising and Anisotropic Filtering. These features would have to be implemented into the sourcecode.
Another way to get AA working would be a fullscreenshader like FXAA (or another smooth-shader with edge-detection), but I haven't seen one for FPSC yet. There should be one for DBP, but it didn't work in FPSC.
Yet another way would be to set these things with a little app that runs in the background directly in the driver. I believe that both manufacturers have an API for that.
The last thing I have in mind is to use a shader injector like in the ENB-mods to get Antialiasing. But you won't be able to achieve AF with this, I think.
Greetings,
Jan
Canalyst developer! Skype name: thek491