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FPSC Classic Scripts / Zombie Apocalypse 2 Waypoints

Author
Message
Shakleford
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 6th Jan 2013 20:09
Hey I have been trying to get the walking zombies from this pack to follow waypoints until the player is detected.

I was looking at this thread
http://forum.thegamecreators.com/?m=forum_view&t=199723&b=23

And someone mentioned that bond1 had sai it was ok to release the whole script that disturbing 13 had made. Id there anyway it can be released on the forums.

I am not a very good sccripter andh tried tinkering with what disturbing already had posted but still run into the same problems.

The tragedy of old age is not that one is old, but that one is young
Corno_1
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 7th Jan 2013 17:32
it is the best to write bond1 an email. He can solve it maybe or he has already solve it. Maybe Disturbing can post it or you should write him a mail.


Lazba
11
Years of Service
User Offline
Joined: 22nd Dec 2012
Location:
Posted: 27th Apr 2013 02:19
Hi Shackleford -I am looking for the same script, follows waypoint until enemy is near, then attacks....and maybe then returns to waypoint???
Lazba
11
Years of Service
User Offline
Joined: 22nd Dec 2012
Location:
Posted: 27th Apr 2013 02:52

;Artificial Intelligence Script

;Header

desc = Hunt And Pace Waypoints (zombie)

;Triggers

:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointstop,state=4
:waypointstate=999:animate=2,waypointstop,state=5
:nearactivatable=0:settarget,activatetarget=2,animate=1,state=0

:state=0:state=1
:state=1,plrcanbeseen:settarget,state=2

:state=1,noiseheard=5:rotateheadrandom=85

:state=2:state=3
:state=3:waypointstop,state=5

:state=4,plrcanbeseen=3000:settarget,state=2

:state=5,plrdistwithin=3000:state=6
:state=6,plrdistfurther=40:rotatetoplr,movefore=2,animate=2
:state=6,plrdistfurther=3000:animate=1,state=5
:state=6,plrdistwithin=40,rateoffire:rotatetoplr,animate=92,plraddhealth=-20
:state=6,shotdamage=1:,state=7
:state=7,plrdistwithin=3000:state=8
:state=8,plrdistfurther=40:rotatetoplr,movefore=2,animate=2
:state=8,plrdistfurther=3000:animate=1,state=7
:state=8,plrdistwithin=40,rateoffire:rotatetoplr,animate=92,plraddhealth=-20

;End of Script

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