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3 Dimensional Chat / how to file handle animations?(please read if know how change animations in the game runtime)

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max_morgon
21
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Joined: 5th Nov 2003
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Posted: 16th Nov 2003 15:45
how to handle animations?
like i want my character to have two animation and he changes between them, which file is the best for it?
should i make a file for each animaion, or one file that contains all of them?

maximum animaton
adr
22
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Joined: 21st May 2003
Location: Job Centre
Posted: 17th Nov 2003 00:31
DBP handles animations using frame numbers. So animate your model (in something like milkshape) and make a note of the frame numbers...

For example:
0 - 20 = walk
21 - 50 = jump
51 - 75 = fall
etc...

then, use loop object, and set object speed to animate your object.

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Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 17th Nov 2003 15:16
I tend to use transitional frames added at the beginning and end of the animation. For example, a walk loop. Starting with a standing or idle animation, I'd make the first step and put it at frame 10, then again at frame 30. Then in frame 20 I'd have the opposite walk pose, basically swap the left and right legs, arms etc positions. Now the walk loop can be adjusted to suit. Then frames 1 to 9 become an idle to walk animation, and frames 31 to 40 become a walking to idle animation. As you can imagine, you start idle, play the animation, looping at frame 30 unless the character was stopping, at which point you'd let the animation run to frame 40 and back to idle again. If I was making a running animation to match it, I'd use frame 20 as a basis and try and get the running anim to fit that pose in as much as possible - then you can use frame 20 as a transition frame, like if the character is walking then wants to start running, you'd change the animation frame at frame 20, looping at the running animation. The running animation can often hijack the walking transition frames, you might only need a loop.


Van-B


I laugh in the face of fate!
max_morgon
21
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Joined: 5th Nov 2003
Location:
Posted: 17th Nov 2003 23:45
hey thanx guy's nice ideas!
i'll try the them both and see waht's the best for me.

maximum animaton

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