i searched for other games like this on these forums but however when i collectively added code it altimatly doesnt work so im adding this post to see the communtiy answer.
As from the Subject im tring to make a new pokemon game useing Dark GDK
I have All the graphics down and im tring to set up the programming. Ill Update as i find time to continue to program.
At the moment im getting my background set, even though i have it loaded its not poping up im thinking its 2 big as a file then after ive fixed that i dont know how to Zoom in to a central location and move the map in the direction the sprite (like a normal Pokemon game)
Thanks for your input I hope to finish this project and share with those who help
**Update**
im nearly 1/3 the way done, to give an update im currently got the my splash page, overworld, and NPCs done
however my code was COMPLETELY everywere so disorganized so i made them into different functions
thats when i started getting problems
my splash page will now not load - (cant tell if anything else went wrong)
this is the function
I left the LoadResources() out because its like 300 lines of code (lol) it has the loadImage funtions
void Splash()
{
//Set the window title
dbSetWindowTitle("Pokemon: Jolt Yellow Version");
while ( LoopGDK ( ) )
{
dbSprite ( THANKS, 0, 0, THANKS );
dbWaitKey();
dbCLS();
//Loop the intro music
dbLoopMusic(2);
//Displays the splash
dbSprite ( SPLASH, 0, 0, SPLASH_S );
// run a loop through all our sprites
for ( int i = 2; i < 30; i++ )
{
// create an animated sprite and give it the ID number
dbCreateAnimatedSprite ( SPLASH_START_S , "start.png", 1, 2, SPLASH_START );
// position our sprite at a Location near the bottom
dbSprite ( SPLASH_START_S, 0, 378, SPLASH_START );
}
}
dbWaitKey();
//Clears the screen and delete the sprites, they not going to be used again till program restart
dbCLS();
dbDeleteSprite(SPLASH_S);
dbDeleteSprite(SPLASH_START_S);
dbDeleteSprite(THANKS_S);
return;
}