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Time for an update from my part.
Thanks to all of you for your feedback! We really appreciate it. I'll now go into your questions:
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born for game
Quote: "A very good game. I think a special weapon will make it better."
Yeah
I guess it was our first "argument" while making this game that he posted these scenes with that awful MP5 rig. We will
not use it. It mainly serves as a placeholder for a model I made but haven't managed to rig yet.
CLICK HERE
We will not only have our own designs but also cyberpunk mods for weapons made by EAI. Lets face it: He is still a lot better than I am.
Like this
automatic pistol.
This
SCAR Assault Rifle
Another Look at it
And here is another selfmade gun.
Compact AR
@
PAIN:
Quote: "Very good use of Effects!"
Thanks!! We have developed a couple of (still experimental) effects that have not been used in FPSC before. We'll show some of these once we have a scene with it.
Other than that: Shaders will be used very sparingly. I have a love-hate relationship with the memorycap and Bugsy has a framerate fetish.
Quote: "
Map Layout Seems very far from plain. Very Exciting feeling to the lay out."
I try to get away from shoebox fpsc design as much as possible here. I work a lot having setpieces out of action movies and real indoor locations in mind. Bugsy makes most outdoor scenes in his signature creative way.
Quote: "I see no game plot in the screens, just lifeless maps.
(the effects bring the scence to life such as the bloom and other shaders. But there seems to be a lifeless feeling to the maps. As if you are the only one there"
I am aware of that which is why I made some placeholder gameplay screenshot to liven up the thread but we decided only to post gameplay that is ready or almost ready. We decided to post scenes only. The screenshots featuring that MP5 Rig from hell might distract from that as it implies gameplay (and very FPSC'ish stuff at that). Just imagine its not there.
One of the main reasons for why its so empty is that Bugsy animates the characters we use to do special things (breaching windows, using cover etc.) He has developed a very complex and yet wonderfully simple system to have great setpiece moments in FPSC and I am modeling most models to be custom or retexture, remodel them.
This is a prototype which will not be used in the game :
Mechanic girl (people who know me probably expected my first character model to be a lot more pornographic. Ha!! Its not. My third character model is.)
This is a prototype of the protagonist. I used some armor of stock X10 models for him. None of these will show up in my 3D threads where my assets are also fro sale of course.
CLICK ME CAREFULLY
He is still rough around the edges...and everywhere else too.
@
doopus
Quote: "I'd also like to point out that hardly anybody comments on the story aspects of these games anymore! Is there any more you could tell us in terms of the narrative? It sounds interesting.
"
I intend to make it rather story driven. The reason why there is so little information on the story is because I wrote it and I haven't managed to compile a coherent story document in the english language. Concidering Bugsys abilitys in terms of animating we might have cutscenes and will have dialogue sequences. The story I wrote is deep.-> How much we can convey in the game itself is a whole different slice of cake. Look at my prior games: Euthanasia started as a metaphysical journey of a man who did not see the beauty of life in the depth of his perversion where he should find piece at the end... and it ended as an idiotic and thorouhly negative shoot the monster game.
I actually concidered stopping gamecreation due to all this dumbing down. Lets end this rant with the fact that I will soon post my final personal WIP. If this one fails I'll keep helping Bugsy with this and then retire. I still have high hopes that it wont fail though.
The story of this game is about saving the essence of humanity. I really hope that it wont end up being a game only about machinegunning people to death
A word on cyberpunk 2077 and this game:
We know that we post this right after the trailer release of cyberpunk 2077. This game is not inspired or even loosely based on this or any of the prior roleplaying games to it. I love CDP-red and everything they do...especially the Witcher games. 'just felt the need to point that out
Also: We know that this game seems like a huge undertaking...because...it is. It grew a little which is why we split it into chapters. We dont know how much we'll really deliver on. I know its a secret developer rule not to highlight internal conflicts like this, but we are no professional developers and I'm an extrovert so: Its FPSC...it will be a FPSC game. A dang good one but its likely that we have to kill a lot of our babys to make this thing work.
And its not a Wolf FPS Post without some Muzzleflash:
-Wolf