Hi everyone,
I am trying to add more features to make my game seem less linear and a little more 'free-roaming'.
As i was feeding my daughter her bottle, i was thinking about different methods of teleportation within FPSC. I thought about using a weapon to shoot a projectile; then teleporting to that projectile. Obviously, I would need the projectile to be intact for this to work (ie, not destroy itself on impact)
I wrote this VERY simple script,
:state=0,plrwithinzone=0,scancodekeypressed=33:plrmoveifused,state=0
Which works with entities that you can pick up and throw. So, you pick up a book for example, throw it in front of you and then press 'F', then you will instantly be on top of the book.
I would like to get this working with a weapon, but, my main worry is, FPSC doesn't recognise flak as an actual entity.
Does anyone have any thoughts on this?
Unfamillia