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FPSC Classic Scripts / meleeclose10 problem

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XDwannesXD
12
Years of Service
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Joined: 20th Sep 2012
Location: somewhere
Posted: 7th Feb 2013 07:15
hello,

when i set some of my characters main script to meleeclose10,

they will follow me,

But when 1 of them tries to attack, the other character somekind of makes a round around the character that is attacking,

this is very annoying and looks very unrealistic

-XDwannesXD
Corno_1
14
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 9th Feb 2013 11:32 Edited at: 9th Feb 2013 11:33
That is a curious effect but I also see it. I hope I can explain it to you:

Thats why the npc always rotate to the plr to hit him. So if you run away the other character is in front of the plr. What could do the other npc. He makes it like the moon and circle around the npc to get his place. He is jealous Maybe this is the solution:



I did not test it!! I have not much time

Corno_1


XDwannesXD
12
Years of Service
User Offline
Joined: 20th Sep 2012
Location: somewhere
Posted: 9th Feb 2013 13:59
@Corno_1

when i use this script, the characters will not follow me, and they only start to hit me when im standing right in front of them

-XDwannesXD
XDwannesXD
12
Years of Service
User Offline
Joined: 20th Sep 2012
Location: somewhere
Posted: 9th Feb 2013 19:05
and,

i have somekind of problem with some (stock)scripts

i don't know how to do this, but:

i want a character to follow a waypoint untill the player is in a certain distance, and than the character will follow you and melee,

i don't know how to do this, i tried several combinations but still no result.

-XDwannesXD
Corno_1
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 10th Feb 2013 10:30
maybe just pace the waypointstates in the meleeclose script. This often works for me



Corno_1


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