This is much easier than that. You don't need any intersect object stuff.
Center=object position y(objectnum)
Botton=object position y(objectnum)-object size y(objectnum)/2.0
Top=object position y(objectnum)+object size y(objectnum)/2.0
However, this only works if the "center" of the object is really at its center. Some model's "center" is at the bottom of the model, so you don't need to subtract half of its height to find the bottom, but you will need to add its entire height to find the top.
Get it?
Good luck, Xander
Xander - Bolt Software
Why do the antagonists always have to look so cool?