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FPSC Classic Scripts / Leaving Corpse

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Maxis
12
Years of Service
User Offline
Joined: 7th Apr 2012
Location:
Posted: 12th Feb 2013 22:30
I did a search in the forum and have found nothing related to this issue or maybe even a bug.

I opened leavecorpse.fpi and changed coloff to colon but all that does it make the corpse float around. Is there a way to keep physics applied to the corpse so that it does not fall into a wall when killed?

Many thanks in advance for any help.

Philosophy: A route of many roads leading from nowhere to nothing....
The Zombie Killer
13
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 13th Feb 2013 07:13
@Maxis
The entity falls into the wall because of the animation. There is no way to solve this through scripting at this time.

-TZK

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