Hi guys,
I am making a few new models for the remake of my original game ToF and have created an animated security camera than pans around and flinches upwards when the camera sees the player, then alerts guards and such to the players location.
I have also go 10 frames of animation for if you destroy the camera. It just simply sort of ragdolls down (not actually using ragdoll, i have animated it to look that way). But, then instead of staying there, it keeps looping the death animation.
Whats can i put in the destroy script to ensure that it only plays the animation once and then stays still. (i have tried to use suspend, but, this has no affect.
Here is what i have so far.
Artificial Intelligence Script
;Header
desc = Death animation script
;Triggers
:state=0:state=1,animate=3
:state=1:suspend
;End of Script
Any help with this is greatly appreciated.
On a side note (rather than creating more posts) Does anyone know how to increase the culling on certain items? A few of my animated models aren't showing up until i get within touching distance, then they 'pop' into existence!
Unfamillia