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FPSC Classic Scripts / Water Bleeding into Entire level!

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Spectre0618
11
Years of Service
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Joined: 14th Feb 2013
Location:
Posted: 14th Feb 2013 05:34
I have a water zone set up in my level and for whatever reason, the water bleeds into the whole level. When I look outside through a window in the level the water completely fills the ground area. Any help would be much appreciated. Here's the script i'm using.

-------------------------------------------------------------------

;Artificial Intelligence Script

;Header

desc = setup water

;Triggers

:state=0:water=1,waterfogdist=100,waterred=250,watergreen=250,waterblue=250,waterheightofzone=140,state=1

;End of Script


-------------------------------------------------------------------

Noob
Ross tra damus
3D Media Maker
18
Years of Service
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 14th Feb 2013 13:35 Edited at: 14th Feb 2013 13:39
Spectre0618

I'm afraid that is what the water does in FPSC as standard.
I don't think its of much use to be honest without the ability of isolating\confining it to certain places but there is a way around this which is mentioned here in the Forum but you will have to search for it.

Good luck

EDIT - To save you time I have found the post you should take a look at in the link below:

http://forum.thegamecreators.com/?m=forum_view&t=187344&b=21
bruce3371
14
Years of Service
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Joined: 4th Aug 2010
Location: Englishland
Posted: 14th Feb 2013 16:32
As well as rolfy's thread which Ross has already provided the link for, the only other way around it is clever level design, so that the water covering a whole layer is disguised...

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