Quote: "Conjured is da man for scripting."
Ok Flatlander, you talked me into it.
Here is the
;FPSC Artificial Intelligence Script
;Created by Conjured Entertainment
;Created on March 10, 2013
;Modified by YOUR NAME HERE
;Modification Date
desc = Conjured Scoreboard
;Triggers
:state=0:dimvar=cescore,setvar=cescore 0
:state=0:hudreset,hudx=68,hudy=4,hudtext=score,hudsize=24,hudname=scorelabel,hudhide=1,hudmake=display
:state=0:hudreset,hudx=67,hudy=9,hudsizex=16,hudsizey=16,hudimage=gamecore\huds\numeric1.tga,hudtype=6,huduservar=cescore,hudmake=numeric
:state=0:hudshow=scorelabel,state=1
;End of Script
to display a score.
And
Here is a +10 points destroy
;FPSC Artificial Intelligence Script
;Created by Conjured Entertainment
;Created on March 10, 2013
;Modified by YOUR NAME HERE
;Modification Date
desc = Conjured Score 10 Leave Ragdoll
;Triggers
:state=0:addvar=cescore 10,state=1
:state=1:state=2,suspend,coloff,ragdoll
;End of Script
And
Here is a +25 points destroy
;FPSC Artificial Intelligence Script
;Created by Conjured Entertainment
;Created on March 10, 2013
;Modified by YOUR NAME HERE
;Modification Date
desc = Conjured Score 25 Leave Ragdoll
;Triggers
:state=0:addvar=cescore 25,state=1
:state=1:state=2,suspend,coloff,ragdoll
;End of Script
So,
There are the basic scripts for an example of a scoring system.
This example is intended for characters, so you will need to edit the destroy scripts to use...
:state=1:destroy
... for non-character entities.
Quote: "Can we use this script for commercial use Conjured?"
Anything I release is for commercial and/or personal use. (use it how you want)