for i = 1 to maximum_targets
sprite TargetList(i),object screen x(TargetList(i))-8,object screen y(TargetList(i))-8,3
next i
I write these lines and the same sprite shows in different sizes at diferent object position.Some full size some 1/4 as it apears.I think it should be only full or only 1/4 if resolution is the issue.
EDIT: Nevermind i figured it out.It's because i recycle some ID of other sprites that are previously scalled down to 50%.Recycling good for nature, bad for dbpro.
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