Hello. I am really enjoying these forums; it's good to have another "support network."
So, I've bought the book "Beginner's Guide to DarkBASIC Game Programming," and it's on its way to my doorstep as I type. It should be here soon . . .
Anyway, I learn best by reading, and I freaking love reading books. I already have a game dev book for Unity, but it wasn't really that great. I'm hoping this one will be a lot better, and from what I've seen of it, it will be
loads better.
So, I have these books currently in my "queue:"
Mathematics for Game Developers
Artificial Intelligence for Games
Game Engine Design and Implementation
I have looked into these books (literally) and they all seem very good. I would like to know:
a) If any of you have read any of these books, and if so, how informative/explanatory they were
b) If there are any books you know of that explore other aspects of game programming (I would like to find a book about procedural/random generation, for one thing, and maybe a book about C++ or Java).
Basically, I want to learn as much as I can about game programming before I go off to college. I also want to have a game that's at least in Alpha by the time I go, as I think that will greatly improve my programming skills in general.
Are there any other books you really liked and would suggest I read? I would greatly appreciate any that you can suggest.
To finish, I will say that my experience programming is minimal (
here is the only project I have made regarding game development/programming; I made it in 1.5-2 mos.) but I am very eager to learn and also very capable of learning, so don't hold back. I plan to sequence my reading progressively, so if you give me a crazy-insane book I'll hold off until I'm sure I'll be able to fully process it.
Oh, and one last thing - if there are any internet resources you particularly like, I'd love links to those, too.
Thanks for the help, guys! I'm loving this place already!
-Wolf