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FPSC Classic Scripts / destroy a trigger zone?

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SgtBrown5
14
Years of Service
User Offline
Joined: 10th Mar 2010
Location:
Posted: 17th Mar 2013 06:09
Ok I know this can be done, and Im sure there is already a post, but I have spent too much time looking, and im tired, so Im just going to ask. Can you destroy a trigger zone?

I want the player to trigger it which woks fine, but I only want the sound effect once, because it is extreamly loud and doesnt make sence a seccond time when the player has to walk back through the hallway.

Thanks in advance

SgtBrown5
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 17th Mar 2013 12:56 Edited at: 17th Mar 2013 12:57
Here you go.




If you dont need to activate any entity then you can delete the activateifused=1, part in 'state=0' line.

Ross tra damus
3D Media Maker
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 17th Mar 2013 12:59
Well Pirate Myke just got in there before I was going to post this which you could also take a look at for ideas.

http://forum.thegamecreators.com/?m=forum_view&t=200589&b=23

Good Luck

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