Quote: " what will this be like? How will the character system be?"
This game will be at most a simple dungeon crawler, explore, encounter, collect and move on. You respawn at the last bound area when you die. Learn from mistakes or figure out ways to beat the area or bosses. This is not a hack&slash as any enemy can kill you with little effort.
This model will be the only player character but has options to different equipments, Sword/Dagger/Spear/Shield with variation of 2Handed/Duelwield/Single. The body will have equipable clothes and armors.
This is an example from my InGaCreMo2013. It's pretty much going to be the same method with better animation.
Quote: "
Are the textures over scaled on purpose or are they just placeholders?"
It's on purpose, I plan to keep this part cheap and simple because of my lack of experience on this matter.
Quote: "applying the character collision to the camera"
Hmm I don't know what I was thinking but this makes more sense now that you point it out. It was because of how I kept track of the camera position previously that it wouldn't work, but that function changed so I'll give this another go.
Thanks for your comments.