I must say, this is rather nice work. I know that the others have made it aware in previous posts, but turning your ambience levels down and making your lights a darker yellow color give a lot more depth to your generated environments and help to bring out the accents in the textures of your rooms and of the objects.
I also have a question for you: Is this game going to be based on sneaking around or are we going to see run-and-gun style gameplay? Either type can be extraordinarily good, if done correctly.
In any case, I'll definitely be following the development of this game closely and I really hope something great comes out of it!
In Matrix, you bend spoon.
In Soviet Russia, spoon bends you.