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FPSC Classic Scripts / AI Problems

Author
Message
Deviljanya
11
Years of Service
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Joined: 22nd Mar 2013
Location:
Posted: 22nd Mar 2013 17:40
Hi there fellows. I'm new to FPS Creator, and i'm actually doing fine. I just can't do one thing ... AI can hear everything i do, even if I punch the air , is that even possible to hear? I would like that they could only hear like 2M of Distance from them..

I Use Phoenix Script on X9.
If you could do it with this script ( I don't mind if you guys give me another)

The script :



Hope you guys could help me out.

Deviljanya.

Hi , im newb
rolfy
18
Years of Service
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Joined: 23rd Jun 2006
Location:
Posted: 22nd Mar 2013 20:30 Edited at: 22nd Mar 2013 20:40
noiseheard=2000
plrdistwithin=2000

Reduce these to around 150-200.


Also this needs fixing.
:state=3,random=1:rotatetoplr,strafe=120,rotatetoplr
:state=3,random=1:rotatetoplr,strafe=120,rotatetoplr

There is no random if strafe values are the same, change one of them to -120.

You might also want to reduce this,
plrdistfurther=2000

I reckon most of these values would only really work if you room was 20x20 segments which is unlikely unless its an aircraft hangar..

I don't trip over...I do random gravity checks.
Deviljanya
11
Years of Service
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Joined: 22nd Mar 2013
Location:
Posted: 23rd Mar 2013 06:22
Stills the same...i dont know if lights actually do any difference. I'm behind them so...

Can you configure it and test them? Or if you know any better AI Script. I know it's really hard to make AI look like "Real" People.
I'm just trying to make a Terror Game Type and it's really annoying soldiers having eyes on their back.. Really..

Thanks for everything,
Deviljanya

Hi , im newb
Corno_1
14
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 23rd Mar 2013 14:11 Edited at: 23rd Mar 2013 14:12
Quote: "I know it's really hard to make AI look like "Real" People."

That is one of the hardest point and also the programmers in big companies have problems with that. Try to cover the stupidness of Fpsc npcs with some different behavior. I will do this in my game and I find it is a good an AI. (Hide your mistake, instead to be perfect => way to perfectness)

Try this, maybe it helps you:




Deviljanya
11
Years of Service
User Offline
Joined: 22nd Mar 2013
Location:
Posted: 23rd Mar 2013 17:07
Well , he stills looking to me when i start the game. I made the player have a Knife when he stars , but if he doesnt start with any wep , he doesnt look at me... Can someone help me?

Deviljanya.

Hi , im newb

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