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FPSC Classic Scripts / Plrrotatex=x

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A dude
14
Years of Service
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 24th Mar 2013 21:35
If I use the action: plrrotatex=x, is it supposed to rotate the player x degrees on the x axis? Every time I use it, the camera angle goes down, is locked, and I can only look to the right or left. Did I understand the action wrong?

Thanks

Don't waste your life
Corno_1
14
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 24th Mar 2013 21:58
Quote: "Did I understand the action wrong?"

I donĀ“t know because I not know what you want!
I personal never use this command, because if you have plrrotatex=180, the camera is upside down in the contrary direction you look.(sorry for my english)
It is just locked if you not go further in your states.
My script is not locked:

I hope this helps you with your script. If not, post it. Otherwise I did not know what I can do

Corno_1


rolfy
18
Years of Service
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Joined: 23rd Jun 2006
Location:
Posted: 26th Mar 2013 01:50 Edited at: 26th Mar 2013 01:52
If you want to rotate player view left or right use the 'y' axis, if you want the player to look up or down use the 'x' axis if you want to tilt the view use the 'z' axis.

Obviously the view will remain fixed unless you reset it.

I don't trip over...I do random gravity checks.
A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 27th Mar 2013 20:11
Thanks.

Don't waste your life

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