Hey!
I thought I'd finally re-write all of the network code (properly this time) for this game and get it released.
This game will also be available on the upcoming game console OUYA (still very much a WIP though), that's why I created the thread about finding a better name.
Anyway...
le doodle
http://doodle.com/enfbgpxu3rhby8d3
le download
Download:
LightShip_Beta_1_8_2.7z (Right-click --> Save As)
Intro
I need the help of as many people as possible to test the online capabilities of this game.
The game is intended for 20 players max, so there should be plenty of space for everyone.
If you are willing to help, please enter your name in the doodle above.
What is the game about?
You are a UFO, and you need to drive around on a map of tiles. When you do this, the tiles you drive over become yours. The catch? Other people can drive over your tiles again so they become theirs. The aim of the game is to have the highest count of claimed tiles when the timer runs out.
The game has power ups and teleporters to make it more interesting, and the graphics are pretty neat, if I do say so myself.
How will this work?
Someone with an open port and a not-crap computer will have to host the game. The rest of you just need to download the game and know the IP address of the host in order to join.
Add me on skype:
. (Two underscores, not only one!)
I'm still debating the idea of having a skype call with 20 people. Meh, probably yes.
Requirements
*A windows computer, XP, Vista, Win7. Not sure about Win8
*An internet connection
*DirectX 9.0c Aug 2007 or later
*512 MB of RAM
*1.6 GHz single core CPU
Troubleshooting
If the game doesn't run, contact me at any time (this thread or skype) with a screen shot of the error, and I will help you.
Screenshots
http://imgwiz.com/images/2013/03/25/7fD30.jpg
http://imgwiz.com/images/2013/03/25/avBpb.jpg
http://imgwiz.com/images/2013/03/25/Vnedb.jpg
How to play
*Use the arrow keys to steer
*Use the space-key to activate power-ups
*Use the space-key to teleport
How to make maps
NOTE: The host has to have the maps. If you want people to play on your map for this beta test, send them to me at least 1 day before the actual meetup.
screen shot:
http://imgwiz.com/images/2013/03/25/TKpeQ.jpg
General controls:
*
left-click = draw
*
right-click = flood fill
*
middle-click = scroll map
*
scroll = change brush size
Tools:
*
Empty Space - draws an empty space
*
Tile - draws a tile
*
Wall - draws a wall
*
Spawn Location - Lets you define where players spawn at the beginning and after they die. You need to place as many spawn locations as there are players. If a spawn location isn't defined, players will spawn randomly.
*
Restrict Spawn Location - If players don't have a defined spawn location, you can tell the game where the player's
shouldn't spawn with this tool.
*
Restrict Power Up Spawn Location - Power Ups spawn randomly. With this tool you tell the game where they
shouldn't spawn.
*
Trigger - Allows you to place trigger regions on the map. When players enter this region, the attached script is executed.
Misc
The game will eventually be released on the OUYA, and this prototype version will be released for PC.
If you want any maps you make to appear in the release (PC version and OUYA), please send them to me personally and I'll add the to the map pack. By submitting your maps, they become property of the game itself.
If you liked the game, or want to request a feature, or report a bug, I'm happy to hear it!
TheComet