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FPSC Classic Scripts / Go throught trigger zone then explosion sound and door blocked behind request

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Johnski
14
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 25th Mar 2013 16:38 Edited at: 25th Mar 2013 16:41
I know its a long winded title :L
I am useless at Scripting so i need the talent of this wonderful community
But i need a script where you go through a trigger zone and there is a loud explosion then when you look round entities have appeared across the door ''blocking'' access from it. (perfect if you want to block the way you came) I also want to add a little camera shake to the mix

Any ideas on how to acheive this?

Thanks in advance!



Johnski

Corno_1
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 25th Mar 2013 17:15 Edited at: 25th Mar 2013 17:18
That´s a very easy task:
for the entities use as main script:

and for the triggerzone this:

now give the entities all the same name and place this name also in the "ifused"-field of the triggerzone. And then put a soundfilepath in the "sound0"-field of the triggerzone.

That´s it.

Corno_1


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