hi all,
i'm trying to change some sounds when the ennemy see the player and then when the player kill the ennemy.
i found this command on the FPSC forum :
plrsound=audiobank\sound.waw
i put it in the main IA script and it work but not so good : the ennemy see the player through the walls so the sound is played before the i see the ennemy. so the effect is bad. (dont know if i'm clear
)
i found in the FPSC folders that the sounds are in a folder ("male" for example) and there is a serie of sounds. maybe i should create a folder like that and put my sounds with the same name ?
that i want is to reproduce the case of the ennemies in wolfenstein 3D : when the ennemy see the player he said "schutzaffel" and when he died he said "mein lieben"
i'm trying to do that for my project ...
if someone have some patience to help me ... he will be welcome !
thx all
EDIT : and i have an other problem : if the sound is too long (>2-3 sec) it is cutted ...