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FPSC Classic Scripts / change sounds of ennemy (when see him AND when kill him)

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oxid
15
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Joined: 25th Nov 2008
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Posted: 26th Mar 2013 11:54 Edited at: 26th Mar 2013 11:58
hi all,

i'm trying to change some sounds when the ennemy see the player and then when the player kill the ennemy.

i found this command on the FPSC forum :
plrsound=audiobank\sound.waw

i put it in the main IA script and it work but not so good : the ennemy see the player through the walls so the sound is played before the i see the ennemy. so the effect is bad. (dont know if i'm clear )

i found in the FPSC folders that the sounds are in a folder ("male" for example) and there is a serie of sounds. maybe i should create a folder like that and put my sounds with the same name ?

that i want is to reproduce the case of the ennemies in wolfenstein 3D : when the ennemy see the player he said "schutzaffel" and when he died he said "mein lieben"
i'm trying to do that for my project ...

if someone have some patience to help me ... he will be welcome !

thx all

EDIT : and i have an other problem : if the sound is too long (>2-3 sec) it is cutted ...
Corno_1
14
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Joined: 3rd Nov 2010
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Posted: 26th Mar 2013 14:30
so first I did not know the script, so I can not really help you... Also try sound="your sound Path" . That the enemy see you through walls is not a sound problem

Also your german is very bad
"schutzaffel" should be "schutzstaffel"
"mein lieben" should be "Mein Leben" what means "my life"


oxid
15
Years of Service
User Offline
Joined: 25th Nov 2008
Location:
Posted: 26th Mar 2013 17:44
ok i will try that.

about my german, its phonetic german
i dont check it on google traduction ^^

but the ennemy wallhack is a true problem ... and in all fps its the same.

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