Thanks Terry and Nickydude.
Here's a shot of the Demons.
There are twelve meshes which make up a total of sixteen Demons, this is due mostly to multiple textures required to maintain resolution and animation requirements.
A lot of work went into animating and scripting these guy's and they are fast and furious, you only need to drop two of them into a level to see what I mean.
They also throw exploding fireballs at the player randomly from both air and ground.
The shot doesn't include the videotexture versions this was more of a bonus though I must say the video versions are really cool looking in game.
I intend to continue the 'Hellbound' theme with other characters and at the moment am working on a 'Depths' modular cave system with full enemy collision terrain ground. I already ran tests on these guy's with my terrains and they work perfectly.
I don't trip over...I do random gravity checks.