Yes it is possible; you have plenty of freedom with animations, sprites and images; there is hardly anything you can't do in the image medium within DBP. These kind of things will become more obvious as you practice and read all of the documentation and browse the code snippets in the forum.
The [Create Animated Sprite] command will produce a sprite that can be animated with the Play Sprite command. Deep, deep down under the surface, what is really going on is the Create Animated Sprite is a convenience shortcut to manipulating the UV coordinates of the sprite, which is simply extracting an area from the image; a bit like copying and pasting an area from the image.
You can easily set the sprite frame to any frame you wish using the [Set Sprite Frame] command, and duplicate the sprite with the [Clone Sprite] command or paste it to the background using the [Paste Sprite] command. Caution that sprites overlap pasted images when visible by default; you must keep pasting the sprite on each loop because sprite pasting lasts until the next [Sync] call; after-which any pasted image is wiped clean; due to sprites requiring previous frames being wiped off for new frames to be drawn; which is actually handled by what's called the current camera.