Enabling LOD in Blitz Terrain gives a crash with no error
Anyone had this? It works fine without LOD but doesn't when I use the commands which are rem'd out below
Function LoadTerrain(Name$, YScale#, AutoRender)
Global Terrain
Global TerrainID
HM = Find Free Image()
Load Image "Files\Terrain\" + Name$ + "\HM.bmp", HM
Tex = Find Free Image()
Load Image "Files\Terrain\" + Name$ + "\Tex.png", Tex
Terrain = Find Free OBJect()
TerrainID = BT MakeTerrain()
Bt Setterraintexture TerrainID, Tex
Bt Setterrainheightmap TerrainID, HM
Bt Setterrainyscale TerrainID, YScale#
Bt Setterrainquadreduction TerrainID, 1
Bt Setterrainquadrotation TerrainID, 1
Bt Setterrainsmoothing TerrainID, 1
Bt Buildterrain TerrainID, Terrain, 1
`Bt Setterrainlod TerrainID, 3
`Bt Setterrainloddistance TerrainID, 1, 200
`Bt Setterrainloddistance TerrainID, 2, 400
`Bt Setterrainloddistance TerrainID, 3, 600
Bt Enableautorender AutoRender
Endfunction
Position Object Game Master1330, Object Position X(Reader), Object Position Y(Reader), Object Position Z(Reader) - 5
Hide Object Game Master1330