Wow, thanks a lot, guys!

Pretty simple actually...
Just for clarification: A sync mask is something like a false sync in order to refresh the camera but not draw on the screen, like a normal camera, correct?
Edit:
Okay, another question. What would be a good solution for interactive computer screens (in games like doom3. etc)? I've got several ideas on making it interactive, using up 3D space for let's say, a 2D interface printed would not be handy... I hope I make sense here... Any thoughts on that?
Regards Sph!nx
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