Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Sprite Collisions

Author
Message
Game Master1330
17
Years of Service
User Offline
Joined: 19th Oct 2007
Location: (GetReaderXYZ() * 42 ) / 0
Posted: 12th Apr 2013 01:22
Hi,

I decided to try and make a 2D game for a change... More likely to finish it I guess

I'm making a platformer, and it's all going well apart from the collisions. It's hard to explain, but run it and you'll see what I mean.

Shift click to make a tile unwalkable, arrow keys to move.

Executable and media attached if you cba to compile



-Matt

Position Object Game Master1330, Object Position X(Reader), Object Position Y(Reader), Object Position Z(Reader) - 5

Hide Object Game Master1330

Attachments

Login to view attachments

Login to post a reply

Server time is: 2025-05-17 16:25:57
Your offset time is: 2025-05-17 16:25:57