Hi
The e key is associated to peek right. If you want to remap the key settings to work for test mode aswell, you will have to write some scripts and substitute the picture file containing the door prompt.
If you dont need the peek functions, this door main script should do it:
;Artificial Intelligence Script
;Header
desc = Door (open once)
;disable peek key
:state=0:peekkey=0,state=1
;player near?
:state=1,plrdistwithin=60,pickobject=1:state=2
;display prompt and wait for key [E] or abort
:state=2:fpgcrawtextsize=24,fpgcrawtextfont=arial,fpgcrawtextr=255,fpgcrawtextg=255,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80
:state=2:fpgcrawtext=press [E] to open door
:state=2,keypressed=18 1:sound=$0,setframe=0,coloff,state=3
:state=2,plrdistfurther=70:state=1
:state=2,pickobject=0:state=1
;open door
:state=3:incframe=0
:state=3,frameatend=0:state=4
:state=4,soundfinished=1:suspend
;End of Script
------------------------------------------------------------
i5 2.8 GHz 64bit / 4G ram / W7 home sp1 / geforce gts 250
FPSC 120 Beta 3