I have a map that i created in earthsculptor that was saved as an object file. this was then exported to a .3ds file using blender. however when i try to load the object it does not appear on the debug.
i hsvr tried to use heightmaps but it does not seem to be on its original state.
dbSetupTerrain ( ); // set up terrain library
dbMakeObjectTerrain ( map1 ); // make a new terrain
dbSetTerrainHeightMap ( map1, "media//maps//island//island.png" ); // set the terrain height map
dbSetTerrainScale ( map1, 3, 0.1f, 3 ); // set the scale
dbSetTerrainSplit ( map1, 4 ); // set the split value
dbSetTerrainTiling ( map1, 8 ); // set the detail tiling
dbSetTerrainLight ( map1, 1.0f, -0.25f, 0.0f, 1, 1, 0.78f, 0.5f ); // set the light
dbSetTerrainTexture ( map1, base, detail); // set the textures
dbBuildTerrain ( map1 );
does anyone know what is wrong?