Hey there fallen one!
Yeah! Thats some compulsive criticism like on polycount
Quote: "the shots look a bit bleached out, the corridors are equally lit, rather than being lit from the light sources (perhaps this is so one can see the media)."
Yes it is
Quote: "The pillars on the Greek style temple are way too thin to hold up a roof of the weight they are carrying."
You can concider that thing an extra if you like. It has not been designed to be part of this pack which is why it is greek themed rather than typical fantasy. I really don't care that its not architecturally correct.
Quote: " The texture on the stairs of the woman with her norks out, looks off, its not aligned, looks like youve done some sort of face mapping rather than a UV map, and the streaky texture choice in that area shows its not aligned even more. "
Yeah, I probably did, I just dont know what face mapping is.
However, how can you look at something as female as breasts and refer to it as "norks". I guess that would fit if it where giant breasts that attack a city you could say "somebody shoot these norks with a bazooka" but other than that it seems to be rather out of place. Nork sounds like an ugly alien race. I had a bunch of breasts in my face and none of them looked like something I would call "NORK"
Quote: "On the Egyptian ankh, when trying to save the poly count if you have to have a fragmented silhouette its not worth bothering as it sticks out like a sore thumb, far better to alter the design and use a hexegon or triangle or some other low poly shape and make it stylized, rather than have jagged low poly curves. Smoothing groups looks off in the axe, stave is too narrow."
Yeah...I get that you probably ment this to be constructive but to be honest I really don't care.
Quote: "I notice you have additional pack with shaders, would be good to see them."
Shadermaps, not shaders. They are used on the renders.
-Wolf