Well the forumers always say to be specific in the title.
here is the scenerio: Player steps into a triggerzone that is placed outside of a window of a locked room. There is a scream, and a shot and a blood splatter(overlay)appears on the window. I have the first shot and blood splat squared away using this script
:state=0,plrwithinzone=1:etimerstart,sound=$0,state=1
:state=1,etimergreater=2000:etimerstart,plrsound=audiobank\user\gunshot.wav,activateifused=1,settargetname=bloody,state=2
:state=2,etimergreater=1000:plrsound=audiobank\user\gunshot.wav,activatetagret=bloody,state=3
:state=3,plrwithinzone=0:destroy
As you can see I have written a timer for a second shot and I'd like to have a second bloodsplat appear. My most recent attempt was using the settarget,activate target. but as written it doesn't work.
Thanks for the help