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3 Dimensional Chat / Help 3ds Max is killing me.

Draken Runeblade
Years of Service
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Joined: 10th May 2013
Posted: 10th May 2013 09:51
Hello, I recently Decided to use 3ds Max to try my hand at building char models for my company. As I have made an amazing model, meshed it out and so fourth. It comes to my attention ... after i have finished no less... that to import this model into my game via Hero Engine I need to change the Materials to HERO materials, and yet even after DOING THAT, i still only see bright flashing rainbows when i implement the model via, the repository.

Please explain what kinds of things might cause this problem, and some solutions. As i am fairly new to this. Thanks for your time.
Pincho Paxton
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Joined: 8th Dec 2002
Posted: 27th May 2013 01:49
Probably something to do with UV mapping.

Daniel wright 2311
User Banned
Posted: 27th May 2013 03:27
Well this is not 3ds max problem then, this is a Hero Engines problem. I do not know anything about the engine, sorry, but I thought I would bring that up to you. Good luck

my signature keeps being erased by a mod So this is my new signature.
Reality Forgotten
FPSC Reloaded TGC Backer
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 10th Aug 2013 00:56 Edited at: 10th Aug 2013 00:58
Did you bake the materials to the model prior to export? Some engines have problems with materials that are not baked on and some don't.

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