Thanx for your reply. That is basically how I'm going about it (or plan to) Currently I'm writing "play" code to get familiar with components that interest me (DBPro language commands) so I can begin to learn the language and the functions etc is has. I figure once I know that decent... I can go do your suggestion of trying to load and use a model... perhaps a scene ... eventually get them to work together.
I've gone through some tutorials but they leave me kinda like "so what" because I don't yet know the relevance of why you might do it that way versus another because I don't know the language good enough.
Once I get a handle on commands and stuff then I think the tutorials will help me where I can't figure it out for my self or when I want to compare to another method of coding.
I'm amusing myself now by making a bunch of spheres in "blank space" and navigating the camera around and trying to get a handle on the commands (first) and the scale of things ... which seems kinda arbitrary (meaning between camera position, field of vision, and object sizes and stuff) for the most part it seems scale is relative to what you are making. Like a game of outer space is not much different than a game where a fly buzzes around a picnic table (from a virtual space kinda thing)...as it should be I would guess!
So... like I said I don't quit easy... I've written programs that run entire warehouse chains for inventory (where stored in warehouse..) and writing code for wireless hand scanners (like walmart kinda thing).
I just need to relax and start at the bottom...I mean top...I mean Z.. No X, or is it Y.... Angle? Darn!
My Field of vision was set to high! hehe
Thanx!
Jason
-=/Jaze/=-