Quote: "I've noticed that all the standard false walls don't have a "Start-appear1" script? One problem though, they still take damage if you shot them and will disappear. Is there a "no damage" condition?
By chance is it ":never:destroy"?"
Yep, check out the Unofficial FPSC Complete Script Syntax List iss5.1
http://forum.thegamecreators.com/?m=forum_view&t=180924&b=23
3.1.2.52 SETENTITYIMMUNE=X
Description: This sets whether the entity is immune to damage or not.
Range: X = 0 – entity can receive damage,
X = 1 – entity is immune to damage.
Example: :state=0:setentityimmune=1
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