Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / How are angles oriented in the editor?

Author
Message
Tobias_Ripper
11
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 13th May 2013 18:35
I need to trigger some event while the player is not* looking in a specific range of direction. The fuctions to be used are HEADANGLEGREATER=X and HEADANGLELESS=X and the values go from -360 to 360 O_o Are the angles in the editor positioned in the same orientation as the clock? - meaning top of the editor is 0 or 360 degrees, right side is 90, bottom 180 etc?

Say I point my player spawn point pointing right, that would be 90 degree angle and I set a trigger zone along the path with a main script:


Just wanna figure out if I am correct or not.

Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: http://milothatch.isenstadtstudio.com

Login to post a reply

Server time is: 2024-11-23 14:30:55
Your offset time is: 2024-11-23 14:30:55