I need to trigger some event while the player is not* looking in a specific range of direction. The fuctions to be used are HEADANGLEGREATER=X and HEADANGLELESS=X and the values go from -360 to 360 O_o Are the angles in the editor positioned in the same orientation as the clock? - meaning top of the editor is 0 or 360 degrees, right side is 90, bottom 180 etc?
Say I point my player spawn point pointing right, that would be 90 degree angle and I set a trigger zone along the path with a main script:
state=0:state=1
state1,HEADANGLEGREATER=30,HEADANGLELESS=160:loopsound=audiobank\atmos\acidhum.wav
Just wanna figure out if I am correct or not.
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