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FPSC Classic Models and Media / [WIP] Lightray Designer

Author
Message
Neon_Hell
10
Years of Service
User Offline
Joined: 28th Apr 2013
Location:
Posted: 26th May 2013 22:58 Edited at: 28th May 2013 14:32
This pack will contains:
Special script for lightray editing
FPSC ready lightrays
Program for creation *.fpe files for custom lightrays
-----
Done
WIP
In the plans

Screen:


Video:http://cs529321.vk.com/u5549902/videos/ff3e5bf127.720.mp4

Lightrays free:
Include 9 corner lightrays three colors(3 large, 3 mid, 3 small).



Download:http://www.mediafire.com/download/kpa2zc1f82iaecc/Lightray_Designer.rar
(Unpack in your entitybank folder)
Corno_1
13
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 27th May 2013 12:16
Uhhh a competitor.

The script can be usefull, but I better place lightrays in the editor, instead of going in the game setting one lightray and note all the settings! And what should I do after that with the settings? Should I write them int the fpe file. Then I must make for each lightray a own fpe.

Finished lightrays are always good and they look very good. It seems like I use another style of creating.

A program for creating those. Why you not share this, before I create all fpe myself

Corno_1


Neon_Hell
10
Years of Service
User Offline
Joined: 28th Apr 2013
Location:
Posted: 27th May 2013 12:59
Corno_1, thanks for your comment

Primarily this pack designed for fine and visual adjustment decal's transparency and size for creating a suitable atmosphere in the game.
Yes, for each lightray need to use a new .fpe file.

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