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FPSC Classic Models and Media / What is wrong with my weapon model?

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PixelEater
10
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Joined: 29th May 2013
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Posted: 31st May 2013 09:18
I have this scar-L weapon model. It looked good in Milkshape but when I exported it into FPSC, it now has holes in it.

I tried different textures, but nothing changed.

I'm not too experienced in modeling and was hoping someone with more talent can help me.

Images





And a quick video of it in action - VIDEO

PixelEater Games
www.pixeleater.org
ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 31st May 2013 21:05 Edited at: 31st May 2013 21:09
it looks like u have faces back to front or reverse faces.
select model on faces mode and see if any reversed then click face(top of screen) then reverse vertex order...

Big brother is watching you.......
Willow
3D Media Maker
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Location: PA
Posted: 31st May 2013 21:54
Also check that you have clean Alpha Channel (All White)in your textures.

Arseny
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Location: Russia
Posted: 31st May 2013 22:13
It's obviously not about the faces - the holes seems too choppy for low-poly wireframe)
I have the same issues with .dds & .jpg - I've solved it converting to .tga
If you've tried all types of texture formats - try to change the shader for example..
ultraplex
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Posted: 31st May 2013 23:11 Edited at: 1st Jun 2013 11:13
[quote]It's obviously not about the faces - the holes seems too choppy for low-poly wireframe)
I have the same issues with .dds & .jpg - I've solved it converting to .tga
If you've tried all types of texture formats - try to change the shader for example..
maybe so, it was just a suggestion.
I did have a similar prob in milkshape that was reverse faces,but hey who knows..

Big brother is watching you.......
Willow
3D Media Maker
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Posted: 1st Jun 2013 00:46
PixelEater: I sent you an email.

PixelEater
10
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Joined: 29th May 2013
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Posted: 1st Jun 2013 00:49
Quote: " it looks like u have faces back to front or reverse faces.
select model on faces mode and see if any reversed then click face(top of screen) then reverse vertex order..."

Nothing happens.

Quote: "
PixelEater: I sent you an email"

I'll check it now.


PixelEater Games
www.pixeleater.org
Disturbing 13
19
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Location: Murder Capital of the World
Posted: 1st Jun 2013 08:30
it's because its a .jpg. .JPG format makes true black on an object transparent in games. change it to a .dds and you should be ok.

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Pain
FPSC Reloaded TGC Backer
17
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 1st Jun 2013 16:31
yes, what disturbing said. its a jpeg texture change it to a dds texture and it solve the issue. just supporting Mr. D'd point.

PAIN!

Me = noob

and i love The TGC : )
Bejasc3D
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Joined: 17th Aug 2008
Location: Down Under
Posted: 1st Jun 2013 17:16
Another one for what Disturbing said.
It's an issue with the texture being true black (RGB 0,0,0), which FPSC will read as transparent.

unfamillia
13
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 2nd Jun 2013 01:15
Your problem will be exactly what Bejasc3D said.

Open your texture in GIMP or Photoshop (or whatever program you use) Then use your colour select tool, click on the 'true black' area; while that area is selected, just increase the brightness a tiny bit. You shouldn't notice the chage by just looking at it. But, as long as the RGB values (as Bejasc3D mentioned) don't read 0,0,0, you will be good.

Unfamillia

PixelEater
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Joined: 29th May 2013
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Posted: 2nd Jun 2013 02:33
Thanks everyone for your help! I finally got rid the the holes

PixelEater Games
www.pixeleater.org

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